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The Golden Age and Graphic Design

I finally saw Woody Allen’s Midnight in Paris this week, and I thought it was wonderful. You all should watch it. As with most Woody Allen films, and good films in general, it left me thinking about a lot of things, not least of which is the idea of the “golden age” and how it pertains to design, specifically design education.

Spoiler Alert.

The movie features contemporary protagonist Gil Pender, a writer that has been successful selling shallow, vapid scripts to big budget Hollywood productions. Though he has been prosperous in all quantitative measures in his career, he longs for the romantic life of an artist and yearns to write a novel set in Paris in the 1920′s, what he considers to be the “golden age.” He discovers if he waits at a certain street corner, when the clock strikes midnight, a vintage Peugeot will pick him up and drive him back through time that he might experience his “golden age,” rubbing shoulders with the likes of Ernest Hemmingway, Gertrude Stein, Cole Porter, and T.S. Elliot. He falls for a brooding and curious woman in the 20′s (GASP! An affair in a Woody Allen film?) and ends up travelling with her even further through time to the 1890′s, what she considers to be the “golden age.” The resolution of this four-dimensional scandal is that everyone thinks that some time before theirs was the “golden age” because life is generally unsatisfying, and this is something that we simply cannot accept. Bleak, existential the–grass–is–always–greener.

This is something I have thought about before, and I find it to be generally true. People who work for others always tell me how lucky I am to be self–employed, and entrepreneurs I know wish someone would do their bookkeeping for them and give them a health plan and a 401k. I suspect this dissatisfaction is one of the major forces driving humanity ever forward, a whole species — or at least a whole hemisphere — chasing the carrot–on–a–fishing–line that is contentedness.

I have found this to be especially true of my peers, who all happen to be recent college graduates, most of which are still looking for gainful employment. I have seen first and second hand how important knowledge of basic interactive and web design is to getting a job in design today, and to put it bluntly, schools can’t seem to keep up with the lightning fast evolution of the web. The vast majority of my classmates at MICA, and I suspect students across the country, feel nostalgic for the “golden age” of graphic design. There is boundless passion for letterpress, screen printing, patinated signs, and 60′s logos and branding. People lament the death, or at least realignment, of print and designing for the screen is tiresome and limiting.

Everything is faux distressed or egregiously skeuomorphic. The web is in the throes of puberty; we have all sorts of new and exciting potential, but we’re uncomfortable in our own skin.

Students should and need to be excited about the amazing possibilities afforded by the Internet. As much as I love the tactility of paper, the sound and feel of a Vandercook, the smell of ink, we are not living in the age of print. Your counterfeit vintage poster is easy; your retro typography is irrelevant. Print is not changing the world, Facebook is changing the world, and not necessarily for the better.

May we all learn to not just accept, but love the times we’re living in, against all odds. Eyes on the future, everyone, not the past.

Why Avatar is a Game Changer

Avatar Movie Poster

Tonight, I had the pleasure of seeing Avatar, in 3D, on the IMAX at King of Prussia, and I must say it was quite the experience. I believe that I have witnessed the beginning of a massive shift in film and the experience of the cinema, without doubt.

While I wasn’t exactly dragged into the theatre kicking and screaming, I was skeptical of many things about Avatar: the dominance of computer generated graphics and 3D technology, chiefly. I was worried the CGI would feel like fake and the gap between what is real and what is not would be too obvious; I was worried that the 3D would be gimmicky and bothersome, if not uncomfortable. Neither was the case. Avatar is the first film, in my opinion, in a long time, to take the experience of going to the movies to a new level. It has changed the game.

(What follows may technically require a “spoiler alert”, but I don’t think being aware of any plot points will detract from the significance of this film.)

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Retribalization Through the Internet

The following is a short essay I wrote in response to an interview with Marshall McLuhan from Playboy, March 1969. It was written for my film theory class, but pertains closely to subjects that interest me, so I thought it might be worth sharing. McLuhan has some truly insightful ideas on media and communication; required reading for all designers in my humble opinion.

This still has to be edited.

According to [Marshall] McLuhan, there have been three basic technological innovations:
the invention of the phoenetic alphabet,
which jolted tribal man out of his sensory balance and gave dominance to the eye;
the introduction of moveable type in the 16th Century,
which accelerated this process;
and the invention of the telegraph in 1844,
which heralded an electronics revolution that will ultimately retribalize man by restoring his sensory balance.

~playboy, march 1969

Theoretically, one can directly relate the telegraph to the internet as it exists today: information being transmitted almost immediately, across potentially great distance. However, the sheer amount of data exchanged on the internet on a daily basis, and the manner in which it is exchanged, is evidence of an extraordinary shift in communication, a shift massive enough to rank among the aforementioned technological innovations. This essay aims to examine the culture of the internet, and all of the forms of communication it enables, through the lens of Marshall McLuhan’s theories and teachings.
Marshall McLuhan did the breadth of his work in the fifties, sixties & seventies, dying on December 31st, 1980. He often speaks of the formidable disconnect he recognized between himself and younger generations, observing significant changes in the media and methodology of communication. Though the first two nodes of what would become ARPANET, the predecessor to the internet, were connected in 1969, the internet was still in relative infancy when McLuhan died in 1980. The network of computers that was slowly spreading across the country was used almost exclusively by the United States Government until 1988, and the World Wide Web did not come about until a number of years later. Though the technology was in place while McLuhan was living, the power of the internet was not rendered upon the masses, those who would shape its use and content, until long after his death.
McLuhan’s concept of media as an extension of oneself was perhaps more abstract than the everyman could wrap his head around in his time: when McLuhan spoke of the “electronic age of instantaneous communication” he was referring to telephones, film, radio & television, all quite slow by modern standards. However, the crux of his argument is blatantly apparent when one considers contemporary social networking trends such as Facebook, Twitter, Youtube, MySpace, LinkedIn, Last.fm, Flickr, Blogger, Tumblr, Digg, Reddit, Vimeo and the innumerable others that need not be mentioned. Just in the past decade, the way in which people use the internet has changed immensely. What used to be a source of information, or perhaps a way to keep in touch with a distant acquaintance, is now a house of mirrors in which every tangible aspect of an individual’s existence, his or her friends, photographs, writing, work, music tastes and consumerism, is broadcast in all directions, refracted through various media, and distorted almost beyond recognition. Facebook, the most apparent example of this phenomena and the second largest web site in the world (via www.alexa.com), second only to Google, is nothing more than a network of individuals sharing content pertaining to themselves and other Facebook members. Though nearly 30% of all internet users visit Facebook on any given day, it is ultimately devoid of unique, consequential content. Social networking is the attempt to regain one’s identity, which is lost in the super-abundance of information available online. Presented at every turn with new ideas and experiences, each explained in astounding detail and with numerous references and applications, the individual struggles to find where he or she fits in. McLuhan, who cites the majority of the population as “only consciously aware of the environment that has preceded it”, attempted to look into the future with his explorations, and many of his theories have become more apparently accurate since his death.
According to McLuhan, the development of a phonetic alphabet was the first major shift in media for man; before the written word, communication was almost entirely auditory. The ear, he explains, is capable of interpreting levels of complexity and nuance that the eye, through reading, cannot. For example, the experience of reading a speech differs drastically from hearing the speaker deliver it. A pattern is defined: with each development that makes communication easier, a degree of personal, direct connection to the information is lost. The written word carries less intensity than the spoken word, the printed page lacks the personality and individuality of handwriting or calligraphy, and as with the aforementioned concepts, the internet represents the extremity of this pattern. Today, a computer with a connection to the internet almost completely eliminates the need for face-to-face human interaction. Through a flat screen, one can communicate with someone on the other side of the globe, shop for everything from groceries to automobiles, see the world through photographs, videos and written accounts, or even take a digital stroll down their own street. The de-emphasis of authentic, “tribal” interaction has had a profound effect on society to the degree that it is finally pushing back. For one of the first times in history, humanity is addressing the way in which it communicates instead of just the content being communicated, something McLuhan said has almost always been overlooked. Joe Swanberg, the filmmaker behind the movie LOL, is one of many artists directly addressing society’s relationship with media in contemporary times. This newfound exploration and awareness of human communication, coupled with the staggering technological advances made in the last thirty years, is fulfilling yet another of McLuhan’s once distant theories: humanity’s retribalization.
As the phonetic alphabet developed and the printed word became more prominent, the spread of knowledge and experience becomes diversified, creating rifts in “tribal” culture. With auditory communication, “no man knew appreciably more or less than any other — which meant there was little individualism and specialization”. This was the tribe culture: a largely shared commons of knowledge and experience. Up until very recently, humanity had been straying further and further from that ideal. Increasingly complicated systems of education created individuals to fill increasingly specific roles in an increasingly disconnected society. The internet however, is the greatest equalizer mankind has ever known. Before its inception, if one wanted to be a professional writer, photographer, filmmaker, musician or designer, he or she had to spend years in school, completing internships and apprenticeships before he or she even had the chance to earn and audience or following. The tools of creation were exclusive to those who could wield them with knowledge and expertise. Technological development has leveled this playing field, making the tools available to a huge chunk of the population, much to the chagrin of these skilled and experienced craftsman. According to internetworldstats.com, over 1.7 billion people worldwide, more than 25% of the population and growing, have access to the internet. These people, for all intents and purposes, have the exact same access to the largest and fastest growing database of information and culture ever compiled. This shared resource, with its increasingly prominent integration of sensory-indulgent multimedia, is in many ways retribalizing humankind, just as McLuhan predicted. The internet is connecting almost everyone, eliminating, or at least drastically changing, the specialized roles humankind leaned so heavily upon for so long. This new, worldwide tribe culture will not resemble any previously extant tribe in the least; it will be a new breed, with a new set of values and a new set of challenges.
Some insight into the significance of the internet’s participatory nature can be gleaned from McLuhan’s definition of “hot” and “cool”media. “Basically, a hot medium excludes and a cool medium includes; hot media are low in participation, or completion, by the audience and cool media are high in participation. A hot medium is one that extends a single sense with high definition. High definition means a complete filling in of data by the medium without intense audience participation.” In a world of big-budget Hollywood films and high-definition TV, a world of hot media, the internet stands as a cool, intensely interactive outlet. Curation culture, or the browsing of the internet, collecting interesting and compelling things along the way, uploading them to a blog or saving the bookmarks, demonstrates how inseparable the internet is from participation: even the act of looking has been made interactive. Since the web 2.0 movement, which began around the turn of the millennium, there has been a tremendous spike in interactivity and user generated content on the internet at large. It would take more than 400 years to watch all of the videos that users have uploaded to YouTube to date (via http://mediatedcultures.net/ksudigg/?p=163). By Marshall McLuhan’s ideology, it does not matter what drivel and garbage is contained in all of these videos; what is important is that people spend the time and energy uploading over 200,000 videos to the web site on a daily basis. That people are so eager to broadcast themselves to a global audience speaks to humankind’s desire to work towards a retribalization.
Though there is plenty to be wary, or perhaps even terrified, of as technology and communication develops at an every increasing pace, one must not overlook the opportunities that this communication renaissance presents. Whether Marshall McLuhan would embrace this fast paced and over connected evolution in media shall remain a mystery.

Theoretically, one can directly relate the telegraph to the internet as it exists today: information being transmitted almost immediately, across potentially great distance. However, the sheer amount of data exchanged on the internet on a daily basis, and the manner in which it is exchanged, is evidence of an extraordinary shift in communication, a shift massive enough to rank among the aforementioned technological innovations. This essay aims to examine the culture of the internet, and all of the forms of communication it enables, through the lens of Marshall McLuhan’s theories and teachings. (more…)